Now, it’s not perfect, to be clear, and is quite simple in a few ways. Fights against unique Adventure Mode-exclusive enemies, even. It’s a proper full blown campaign with open areas, beautiful in-engine cutscenes (with re-recorded voice-acting), and proper, honest to god boss fights. It’s no standard story mode, which is usually just a chain of arena fights bridged with scenes from the anime. It’s quite honestly the only anime game I’ve ever played that I would say that about. As a matter of fact, I’d say it’s a perfectly acceptable place to start your Demon Slayer journey. And that’s something that sets Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles apart. It’s rare to find an anime game based on an established franchise that takes newcomers into consideration. Even more ambitious games like Fairy Tail are still much better if you’re already a fan. Which makes sense, bird in the hand and all that, but it often leads to underwhelming gaming experiences for everyone else. The thing about most anime games is that they’re made for established audiences. The ultimate attacks are always exciting and striking, never losing the luster of pulling one off.
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